


sabl & WW2 soundsĬollie - for the IW7 and WW2 conversion rigs & an awesome maya shelf 115 Cal - for originally game sharing IW, MW:R & BO2ĭTZxPorter - for Modme to post, Kronos & ExportX for export to bin, SE Tools, Acidra1n originally for WW2 sounds, BassDrop for BO1 sounds, and Wraith Archon to rip raw models & export. Thomas Cat - MW to BO3 rig, IK/anim layer help, showing ambient room setup
Kap 45 best loadout bo4 how to#
Jari - showing how to use mix map materialsīlak - showing how to use mix map materials and other help along the way. Scobalula - for Rottwieler Fury, CoD Image Util, Greyhound, Camo Chairs & CoD Maya Tools (also for being a good doggo) TheSkyeLord - for porting this stuff to BO3, ofcĪzsry - maya scripts, TX to T7 rig, H1 to T7 rig, and tutorials (Only supported by MW 2019, BO4, WW2, and MW:R guns)Ĭredits (this would not be possible without the people and tools below)

***Make sure you have the correct Weapon Common Asset if you're using any gun from its respective game on this site, as several gun attachments and the Pack-A-Punch camo support need necessary textures and sounds from the Weapon Common Assets*** Stringtable,gamedata/weapons/zm/zm_levelcommon_weapons.csv If you have questions, suggestions, or need help, you can post here, or you can get to me faster on Discord TheSkyeLord#2511Īlso, you may need to add this below to the zone file of your map (located BO3 root/usermaps/mapname/zone_source/mapname.zone) These are all my weapons I've worked on for some time now and I figure the public should now enjoy When upgraded via Pack-a-Punch Machine, it becomes the Parapetrifier with the magazine size increased to 40 rounds and its ammo reserve increased to 440.Hey guys! Thank you for checking out my post on weapon ports to BO3 Zombies! The Rampart 17 appears in the zombie maps Voyage of Despair, IX, Blood of the Dead, Classified, Dead of the Night, Ancient Evil, and Alpha Omega, where it's available as a weapon within the Mystery Box for 950 points. Given the Rampart 17's higher damage figures in comparison to the rest of its class, it may make sense to elect both levels of either the High Caliber or FMJ attachments. The second level of the attachment, on top of the previously mentioned effects, will maximize penetration, and increase damage to vehicles and equipment. FMJ I and II also serve a similar purpose in maximizing the weapon's damage potential, albeit through different means with FMJ equipped, a player will be able to more adequately shoot through cover as well as negate and destroy Armor. This allows a player to be able to maximize on the damage potential of the Rampart 17 by reducing the number of hits needed to kill from four to three. High Caliber will give the weapon higher damage to the head and chest for High Caliber I and II, respectively. While it can be effective at close or long range as well, its lower fire rate hampers close range ability and the moderately-high recoil will prevent effective long range use of the rifle (unless the player fires in single-shots or bursts to control for recoil).Īttachments for the Rampart 17 include High Caliber I and II, FMJ I and II, Fast Mags, Long Barrel, and Grip.

Due to these characteristics, the Rampart 17 is best suited to medium-range combat where its higher damage will give it an advantage over other guns. It has moderately-high recoil, kicking upward and then from right to left. It has a low fire rate at 517 RPM, the slowest in the assault rifle category. The Rampart 17 is a high damage assault rifle, killing in four to five shots.
